For the first 7 days after you create your account, you will make more money when doing money objects. This time limit is based off the account age and NOT the age of your sims. You must enter a lot with the category of "Welcome" to take advantage of the new account perk. After 7 days, you will need to visit a money lot to make money. You will NOT be able to make money while on welcome lots.
No skills are required to earn money on the code machine. No skills will still allow you to make the full amount of money.
There are multiple ways to make money. You have the option to make money by yourself, or in a group. Below is a list of Single Money Objects (SMO's) with the required skills that will allow you to make more money while doing them.
Object | Skill |
---|---|
Potion Table | Logic |
Jam Table | Cooking |
Chalk Board | Logic |
Painting Easel | Creativity |
Pinata | Body |
Gnome Table | Mechanical |
Telemarketing System | Charisma |
Typewriter | Creativity |
Below is a list of Group Money Objects (GMO's) with the required skills that will allow you to make more money while doing them.
The Code Machine is a fixed group money object. It requires a total of three sims to play. Each time you complete a code (within the 7 days of account creation) you will get $10,000 per correct code (per sim). After the 7 days, you will receive $5,000 per correct code (per sim). Click HERE to get to the code program. This program will give you the answers to find the correct code.
The Pizza Machine is a group money object. It requires a total of four sims to play (One Charisma, One Body, and Two on Cooking). Each sim will have ingredients to add to make a pizza. Throwing in ingredients together like cheese, sauce, topping, and dough of the same size will make a star pizza, which will pay the most.
The Band Machine is a group money object. It requires a total of four sims to play (One Charimsa, One Body, and 2 on Creativity). The round will start with one note and will increase each round. At the end of each round the money is added to a running total. The money each round increases with the length of the tune. After each round the players decide if they want to cash out or keep playing. Follow the order of the notes as they are played so each player knows when to press their matching tune (in order). If a player plays out of turn or clicks the wrong tune, the money earned will be taken away and you will start over at $0.
Tip: It's best to have one person on the team lead and call out the notes so everyone in the band can follow. They will also tell you when to cash out so you take less risk of losing the earnings.